See what can be done in 256 bytes in DOS, RISC/ARM and other modern platforms.
Fantasy Console/VM 256 byte intro compo
Oldschool 256 byte intro compo
Open to all oldschool platforms like Atari 8/16 bit, ZX Spectrum, Commodore 64, BK-0010, etc.
High-End 128 byte intro compo
Here is where things start to get interesting in terms of size restrictions, the beloved 128 byte intro competition.
Go all out with an astonishing effect or do something more stylised, the choice is yours!
Oldschool 128 byte intro compo
A dedicated 128 byte intro compo for all oldschool platforms like Atari 8/16 bit, ZX Spectrum, Commodore 64, BK-0010, etc.
Combined 64 byte intro compo
If you really like a challenge, try our seasoned 64 byte intro competition. Surprise us with your skills and show us your
Combined 32 byte intro compo
From practice we have learned that this category is where things slowly start to get interesting in terms of single effects
that can be achieved. Can you create a killer effect in just 32 bytes?
Combined 8 and 16 byte intro showcase
These smallest categories leave no room for error and are about the absolute limit of what can be achieved in terms of
moving imagery. This is why we have decided to organise a showcase instead of a competition for these entries. So
please submit your unreleased works if you'd like to be included in this awesome showcase with all new content!
Bytebeat music compo
Create music with just simple logical formulas in 256 characters or less (bytebeat, infix/postfix, 8-44khz) using
New to the concept of bytebeats? Check out this page for a quick introduction.
Bytebeat tracker music compo
More into music than bytebeat formulas? No worries, we've got you covered. Create a compatible MOD of 256 notes with a maximum of 15 samples/instruments generated and exported using bytebeat snippets, named like the bytebeat formula (limited to the 22 character instrument name). You can decide to go for 4 patterns with 1 channel, 2 patterns with 2 channels or a single pattern with 4 channels.
We have not forgotten about all those talented graphics/pixel artists out there. But what can you do when you only have 256 pixels and 16 colors from one of our selected palettes (Sweetie 16, Pico-8 , C64, Combi 16) to work with? Pick your dimensions: 16x16, 32x8, 8x32, 18x14, 14x18, 21x12 or 12x21 pixels and surprise us with your best art! You can use any of the above palettes inside the online lospec graphics editor
Create a playable game in 256 bytes or less. Open to all platforms.
For those competing in multiple of the size coding competitions, we will have a special multi-category Byte-athlon event. Where we will determine who is the most skilled across all size categories<: 32byte, 64byte, 128byte and 256byte.
* Join the byteathlon by submitting a prod in all categories: 32byte, 64byte, 128byte and 256 byte (oldschool, hi-end or virtual machine).
* You can enter with as many intros as you like. The highest ranked intro per size-category will receive points and will count towards total.
* Points are counted towards a total score depending on competition results (starting at 10 points and decreasing for each author/entry).
* So for between highest ranked entry in the 32,64,128 and 256 byte competitions, a maximum of 40 points can be gained.
* We'll be handing out 2 byte-athlon awards and prize packages.
At the award ceremony the winners of the byteathlon will receive a special byteathlon award as well as additional prizes, this includes an english hardcopy of the book "The Iron Dragonfly", written by fellow sizecoder Sensenstahl.
The Nano Awards
To celebrate the best tiny intro productions, we'll be awarding the best tiny intros of 2020 at the Nano Awards on March 12th, 2021.
From march 1st until the start of the lovebyte party, you'll be able to vote on your favorite.
A brand new concept that we have invented and be premiering at lovebyte where 8 contestants will duke it out in both time and size
in a ladder tournament. The 8 contenstants will be announced at the Opening Show on Friday the 12th of March 2021.
Join psenough and guest in our special compo preshows to get some insight about the upcoming compo.
Various full length and 256 second seminars about a range of topics related to sizecoding and demoscene. We'll cover a wide range of platforms and topics like the Apple II, Atari XE/XL, Gameboy, GBA, SNES, Gamecube, Linux, TI Calculators, ZX Spectrum, but also creative writing and digital poetry.
Let's talk about s...izecoding! Psenough and guests will discuss the hottest topics in todays sizecoding scene.
Demoscene themed Skribbl.io sessions
Play with us in fun multiplayer skribbl.io sessions where you and your fellow sceners can guess what demoscene related words are drawn onto the screen.
Best of tiny intro's Shows
We'll show you the very best tiny intros around for all platforms MS-DOS, Atari, Spectrum and more.
Enjoy fine music sets by artists like Crazy-Q, Goto 80, Ronny, TEO and Lynndrum
And much more...
Morning relaxation, Sizecoding tips and tricks, digital poetry and much much more
Friday, March 12th 2021
Saturday, March 13th 2021
Sunday, March 14th 2021
* Please include a screenshot and video capture of your intro in 1280x720 MP4 format.
* You can enter as many competitions you like, with as many productions as you like.
* Only original and unreleased works are allowed.
* Please include a FILE_ID.DIZ with a description of your prod.
* The competitions are open to all platforms.
* For intros in the 128 byte and 256 byte categories, we will look at the binary filesize (including any headers).
* For intros of 64 bytes or less, we will not count the header size (given that the header is not larger than the intro itself)
* All entries will have a running time of maximum 1 minute, unless specifically requested by the author
* The organizers' decisions are final. We want to show off all your work to the standard it deserves, but we are doing this in our spare time and things can go wrong. Getting your entries in before the deadline is a good way to ensure that it gets shown!
Competition Specific Rules
* DOS intros can be shown in Dosbox or Freedos, But we would appreciate it if you include a MSDOS/Freedos compatible version as well.
* TIC-80 Entries need to be delivered as a TIC file with of the target size (256b,128b,etc.) or less.
* TIC-80 entries can be recorded/will be played in the latest beta version with support of the 0x11 (new defaults) chunk.
* TIC-80 entries of 64 bytes and below are calculated without mandatory header (4 bytes).
* ZX Spectrum intros need to be delivered as a TAP/SNA file with basic loader as well as a 256 binary file (to be executed from basic).
* Atari 8bit/16bit entries of 64 bytes and below are calculated without mandatory header (6-32 bytes)
* Commodore entries of 64 bytes and below are calculated without mandatory header (3-32 bytes).
* Bytebeat tracker entries 256 notes maximum (1 channel/4 patterns, 2 channels/2 patterns, 4 channels/1 pattern) and 15 bytebeat instruments named like the formula to generate them (22 character instrument name limit). Only full or no looping.
Check out this example mod file to help you get started.
* Bytebeat entries are maximum of 256 characters long and can be made in infix/postfix, 8-44khz. No floatbeat or glitch.
* Bytebeat entries will have a playing time of 30 seconds and will be played using greggman.
* 256 pixel graphics need to be delivered as PNG file, using only 16 colors from one of our selected palettes (Sweetie 16, Pico-8 , C64, Combi 16).
* 256 pixel graphics can be in any rectangular dimension that fits within 256 pixels, for example: 32x8, 16x16, 8x32, 18x14 or 21x12 pixels. Please mention the selected resolution and palette in the entry description when submitting.
This event is all about sharing the love for small sized demoscene productions. So if this event peeked your interest, but you don't know how to get started, let us help out with a number of starter packs that help to get you off your feet